Texas A&M Game Lab
Games and XR research for health, learning, and creative expression.
Health
Games and virtual reality for rehabilitation, therapy, and wellbeing.
Learning
Interactive experiences that build real skills, from construction management to media literacy.
XR
Mixed-reality research that brings play into physical spaces, instruments, and movement.
About the Game Lab
The core mechanic resembles the therapeutic or educational action. The aesthetics get gamified, not the other way around.
The Texas A&M Game Lab designs, builds, and studies games and extended reality (XR) experiences for health, rehabilitation, learning, and creative expression. Every project in the showcase is a working prototype, developed and evaluated with real users.
Most games aim their mechanics at stimulation: shooting something, or dialogue that exists to spring a mystery. Our projects sit in the sweet spot between simulating everything and merely gamifying, and all of it serves behavioral change. The lab is building a framework so the approach holds across many different situations.
People
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Bryan Kim
Director
Serious games and XR for health, embodied learning, and digital therapeutics
bryankim.org -
Katie Clark
PhD Student
Embodied and XR museum experiences, creative aging, and accessibility
katie-clark.framer.website
Collaborators
The Game Lab is empowering more students to design, build, and study games and XR. Students interested in joining as researchers are encouraged to reach out.
Contact the LabCurrent Projects
Get in Touch
For questions, collaborations, or media inquiries:
Students interested in joining the Game Lab as researchers are encouraged to reach out.
College of Performance, Visualization & Fine ArtsTexas A&M University, College Station, Texas








